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  <title>Ideas for Rematch Feedback</title>
  <subtitle>Ideas for Rematch Feedback as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://rematchfeedback.featureupvote.com"/>
  <id>brd_h0ljlolkc9ysxvc</id>
  <updated>2026-06-18T14:33:07Z</updated>
  <entry>
    <title>ADD REFUND TICKETS</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/722953/add-refund-tickets"/>
    <id>sug_rhx0k7dmisvbekf</id>
    <published>2026-07-26T00:07:20Z</published>
    <updated>2026-07-26T03:51:20Z</updated>
    <content type="text/plain">I misclicked on an item which I don’t give one about and spent 1000 gold credits on it. Month of grinding for the next pass wasted and I can’t get it back over one misclick. Add a “are you sure” option to stop this or a refund system, cheers for the scam &#128077;</content>
  </entry>
  <entry>
    <title>Make low volleys more powerful and high volleys less powerful</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/722477/make-low-volleys-more-powerful-and-high-volleys-less-powerful"/>
    <id>sug_gwnozyjf01urtdd</id>
    <published>2026-07-22T20:52:26Z</published>
    <updated>2026-07-23T02:23:15Z</updated>
    <content type="text/plain">High volleys can easily go above defenders so they can't be blocked and are also the hardest shot to save as a keeper. Low volleys are both easier to block as a defender and easier to save for the keeper, which really isn't balanced and reinforces the missile meta.</content>
  </entry>
  <entry>
    <title>Revert priority cancelled actions lock</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/722083/revert-priority-cancelled-actions-lock"/>
    <id>sug_08lbrfmr9lvm1do</id>
    <published>2026-07-20T09:39:06Z</published>
    <updated>2026-07-20T18:18:47Z</updated>
    <content type="text/plain">I used to be able to dive in front of a shot if I saw that my header/pass action would not intercept a centering pass. Now that we have the "action cancelled" function in place and the player behind me holding the shoot button wins the priority, I'm locked out of diving.&#13;
&#13;
I think this should be reverted to give us defenders a bit more tools back.</content>
  </entry>
  <entry>
    <title>New Game Mode — "Official Rules" (5v5)</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721946/new-game-mode-official-rules-5v5"/>
    <id>sug_buvl1ups6kojwsm</id>
    <published>2026-07-19T01:17:25Z</published>
    <updated>2026-07-19T02:32:19Z</updated>
    <content type="text/plain">A game mode within Rematch using the same 5v5 format with two goalkeepers, but following official football/soccer rules that don't currently exist in the game:&#13;
&#13;
Offside — adds more strategy to attacks and forces defenders to position themselves properly, instead of just hoofing the ball forward.&#13;
Fouls and cards — yellow and red cards, with players sent off and their team playing a man down (either temporarily or for the rest of the match, depending on the card).&#13;
Throw-ins — when the ball goes out over the sideline, play restarts with a throw-in instead of just bouncing back into play.&#13;
Corner kicks — if the ball goes out over the goal line off a defending player, it results in a corner kick, creating scoring chances from set pieces.&#13;
Goal kicks — if the attacking team sends the ball out over the goal line, the goalkeeper restarts play.&#13;
&#13;
Why this would be cool:&#13;
This would create a more "simulation-style" mode for players who enjoy tactics and realism, while the current mode (more arcade-like) would still exist for those who prefer the rule-free chaos. There could even be separate queues, like "Classic Mode" vs "Simulation/Official Rules Mode," similar to how other games separate casual and competitive modes.</content>
  </entry>
  <entry>
    <title>Rework The Save Shots Challenge</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721873/rework-the-save-shots-challenge"/>
    <id>sug_0euc40elwzbpcks</id>
    <published>2026-07-18T10:41:06Z</published>
    <updated>2026-07-19T02:31:50Z</updated>
    <content type="text/plain">If you're going to make a "Save X Shots" challenge, have it credit all your saves, not just the ones you get playing goalkeeper.</content>
  </entry>
  <entry>
    <title>bring back 1v1 mode permanently</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721654/bring-back-1v1-mode-permanently"/>
    <id>sug_egembxo30owuzvh</id>
    <published>2026-07-16T23:56:31Z</published>
    <updated>2026-07-17T13:05:27Z</updated>
    <content type="text/plain">This mode is the best place to practice dribbling—especially since the standard mode gets repetitive. Plus, it’s incredibly frustrating to deal with teammates who throw the game or play selfishly, or opponents who just hold onto the ball until the clock runs out.</content>
  </entry>
  <entry>
    <title>Reduce the hitboxes for the kick (the kick used to take the ball from an opponent).</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721655/reduce-the-hitboxes-for-the-kick-the-kick-used-to-take-the-ball-from-an-opponent"/>
    <id>sug_d6lcwwyztcljawj</id>
    <published>2026-07-17T00:00:38Z</published>
    <updated>2026-07-17T13:05:10Z</updated>
    <content type="text/plain">I often see huge hitboxes for leg tackles; they knock the ball away without even touching legs or the ball</content>
  </entry>
  <entry>
    <title>Nations Cup Rewards</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721590/nations-cup-rewards"/>
    <id>sug_kyey4lnzkuissdj</id>
    <published>2026-07-16T15:25:53Z</published>
    <updated>2026-07-16T19:01:56Z</updated>
    <content type="text/plain">A) Players who chose the team that finishes second could receive an exclusive Vice-Champion title. It would be a nice way to recognize their achievement even if they didn't win the tournament.&#13;
B) Players who never changed their country throughout the competition could also earn an exclusive reward. Loyalty should be worth something and should be recognized, especially since it fits the sportsmanship that Rematch promotes. To avoid abuse, this reward could only be granted to players who kept the same country from at least the semi-finals onward (or even from the start of the tournament).&#13;
&#13;
(As for the argument that this would encourage people to stick with their favorite country instead of switching to stronger teams... why is that a bad thing? It wouldn't hurt competitions like this at all. In fact, it's a risky choice. If someone earns this title, it means that once their country was eliminated, they accepted that their journey was over. They chose to stay loyal because it was their country at heart, not because they wanted to maximize their chances of winning because in fact if you keep choosing country over and over you have 50% to get the reward... thats very high, we should reward the loyalty risk.)&#13;
&#13;
C) From our player profile, we should be able to see how many Contribution Points we've earned in each phase of the tournament, as well as our total Contribution Points. It would also be amazing to have a leaderboard showing the top contributors for each country. This would give players another goal to work toward and make individual contributions feel much more meaningful throughout the event.</content>
  </entry>
  <entry>
    <title>Nerf to pass after dribble dash/pass shoot during dribble dash</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721358/nerf-to-pass-after-dribble-dashpass-shoot-during-dribble-dash"/>
    <id>sug_a5lgnerbtsow1fl</id>
    <published>2026-07-14T23:40:51Z</published>
    <updated>2026-07-15T01:54:55Z</updated>
    <content type="text/plain">The drag shothas been nerfed for the start of Season 4, but now all the good strikers are using the pass to shoot during slide dribble. If a good striker is in a 1v1 scenario and uses a slide pass shoot, he'll win 99% of the duels. Because the dashes are very fast, the pass animation itself is difficult to predict/read during a dribble dash. Even if you try to track his movement with defensive dashes, even if the ball passes you close, the goalkeeper won't catch it and the ball flies past. I think some nerfing to passing during a dribble dash would be useful, similar to what was done with the drag shot.</content>
  </entry>
  <entry>
    <title>Fair Play Manifesto</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/721142/fair-play-manifesto"/>
    <id>sug_khp18dmwdnet2el</id>
    <published>2026-07-13T18:16:10Z</published>
    <updated>2026-07-14T21:38:47Z</updated>
    <content type="text/plain">Dear sloclap, as well as concerned players, please pay attention to this appeal, as it contains the key issues of the game at the moment, which I no longer have the strength to keep silent about. The problems are described in the attached document.</content>
  </entry>
  <entry>
    <title>Rounded Dynamic Pricing</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/720840/rounded-dynamic-pricing"/>
    <id>sug_vculubb2hpzlkkg</id>
    <published>2026-07-10T20:59:29Z</published>
    <updated>2026-07-12T01:59:52Z</updated>
    <content type="text/plain">Why 301 not 300? Why 84 not 85 or 80 or 90? Like i can't buy anything with 999 coins left</content>
  </entry>
  <entry>
    <title>Change the way the battle pass works.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/720526/change-the-way-the-battle-pass-works"/>
    <id>sug_aoyc9r9lm7fc4xe</id>
    <published>2026-07-08T15:52:54Z</published>
    <updated>2026-07-10T01:54:34Z</updated>
    <content type="text/plain">i hate how it rises in price as you go along. i'd be alright with it if time locks were still in or if you simply changed how it worked and raised the prices of items that are better and more valuable so it doesn't go 1-5 because without daily or weekly quests you'd have to play 25 matches for ONE of the rewards in the very last tier.</content>
  </entry>
  <entry>
    <title>VOLLEY META... solution?</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/720549/volley-meta-solution"/>
    <id>sug_5rxvg9phupkw8nq</id>
    <published>2026-07-08T18:02:06Z</published>
    <updated>2026-07-10T01:54:22Z</updated>
    <content type="text/plain">So, volleys are a fun way to score but not so fun to defend.&#13;
&#13;
The defender has to time the dive right, run at the right angle/position or try to 50/50 priority to head/shoot defensively.&#13;
The striker has to hold the mouse button/trigger. That's it.&#13;
&#13;
The striker has NO disadvantage, making it way harder to defend against.&#13;
&#13;
My suggestion: &#13;
&#13;
- Make it so that the striker has to jump at the right time (same button as dive) AND press the trigger to start the volley animation.&#13;
- REMOVE TELEPORT TO BALL (sometimes it makes us miss passes, changes our aim and gives unfair advantages against defenders with the tap spam)</content>
  </entry>
  <entry>
    <title>Blocking Spectators From Joining</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/720281/blocking-spectators-from-joining"/>
    <id>sug_roezr1binbuzt09</id>
    <published>2026-07-07T05:04:17Z</published>
    <updated>2026-07-08T13:49:55Z</updated>
    <content type="text/plain">Can you add in a feature where you can make custom games private?  This would block any spectators from joining mid match.  It would be useful in the competitive scene so we can practice our plays privately, and other teams can't watch our tournament games.</content>
  </entry>
  <entry>
    <title>NO MORE CONTEXT DRIVEN GK ANIMATIONS</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/720121/no-more-context-driven-gk-animations"/>
    <id>sug_9hypdegpqki1a8l</id>
    <published>2026-07-06T02:58:01Z</published>
    <updated>2026-07-06T11:07:38Z</updated>
    <content type="text/plain">GK is already a hard enough position as it is with it being nerfed into the core of the Earth. It's made even more difficult when offense players are able to trick the prediction system with KBM movement exploits that force a GK dive to go in an unintended direction. GK dives should be 100% seperated from what offense is doing. This will reflect GK skill more since their dives would no longer be able to be tricked by an offenders moves. Please stop nerfing GK, it was not too strong last patch, no matter how many plats say it was.</content>
  </entry>
  <entry>
    <title>Extra Effort Quad Dribble</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719838/extra-effort-quad-dribble"/>
    <id>sug_tqtq6kk7rzcdjdo</id>
    <published>2026-07-03T20:38:00Z</published>
    <updated>2026-07-04T10:25:45Z</updated>
    <content type="text/plain">Before the season 4 update we were able to use extra effort in our defensive stance or in this case dribbling stance. We were able to pop our EE and still maintain control of the ball without the character having to push the ball and lose immediate possession. After the EE pop you were able to dribble again up to 2 times as before. Please bring this back as it gives the ball controller another 2 dribbles which allows for creativity for the dribblers/team. Using dribble/defense stance having the pop of the EE is fine and it was the only time you can pop the EE without losing ball possession.</content>
  </entry>
  <entry>
    <title>Ranked Mode: Being MVP (out of the server)  but losing the match</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719858/ranked-mode-being-mvp-out-of-the-server-but-losing-the-match"/>
    <id>sug_petjaqj121vlin2</id>
    <published>2026-07-03T22:00:45Z</published>
    <updated>2026-07-04T10:15:40Z</updated>
    <content type="text/plain">Hello I’m sorry I just wanted to share my opinion on the way ranked mode works. I feel like if you end up being the mvp but on the losing side, u shouldn’t lose rp. I know this just sounds like I’m upset I lost, but genuinely bro I will have the game of my life and then my teammates bottle by making stupid mistakes at keeper and dribbling and not passing. I feel that if u are mvp on the losing side, u shouldn’t atleast lost rp I think its stupid and makes this game luck based.&#13;
So I just wanted to share lemme know what yall think and if this would be a fair feature. I have not been able to rank up cuz of this and I’m bronze 2! Seriously atleast if ur mvp of the whole game u should not lose rp cuz u did the best out of everyone. I feel this has happened to me like 5 times and its making me sad cuz this game is fun but I can’t gain any rank even though I play well.</content>
  </entry>
  <entry>
    <title>REMOVE DRIBBLE STANCE BALL MAGNET EXPLOIT</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719878/remove-dribble-stance-ball-magnet-exploit"/>
    <id>sug_6coigu9a78thahy</id>
    <published>2026-07-04T02:42:04Z</published>
    <updated>2026-07-04T10:13:52Z</updated>
    <content type="text/plain">Currently it's near impossible to defend against peoople that abuse the magnetisation range for when you input a dribble stance dash near a lose pall (often away from the ball/defender) to have it snap to the attackers feet, cancelling that into a pushball out of dribble stance and chaining the magnet again on the lose ball - all while being omnidiractional.&#13;
&#13;
It's killing the game, happens in 6 out of 10 matches at least 5 times and it genuienly isn't fun to play against, even when you precict where the attacker is going you can hardle catch the ball, with the nerfs to defence recently there is hardly anything you can do agains tit other than just passively jockeying and waiting. &#13;
&#13;
If this cannot be fixed we need the old tackle hitbox back and remove the added ending-lag on a missed tackle.&#13;
Same goes for GK dive hitboxes really otherwise you just have to watch onne person dance in plkace for 45 seconds to 2 minutes until they either make a msitake or just completely send the keeper and tap it in.&#13;
&#13;
It makes for boring gameplay and kills the playerbase bc it turns away new and active players</content>
  </entry>
  <entry>
    <title>Run + Tackle shouldn't automatically result in a sliding tackle</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719880/run-tackle-shouldnt-automatically-result-in-a-sliding-tackle"/>
    <id>sug_g2bsuy71pofgbyg</id>
    <published>2026-07-04T02:46:55Z</published>
    <updated>2026-07-04T10:10:55Z</updated>
    <content type="text/plain">What the title says, having sliding tackles being bound to run + tackle just means youget them by accident while running and trying to intercept an opponent. Seems like an oversight that we cannot change this in a meaningful way</content>
  </entry>
  <entry>
    <title>PLEASE GIVE US A WAY TO TURN OFF THE RECORD SCRATCH NOISE IN THE NATURIST CELEBRATION.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719890/please-give-us-a-way-to-turn-off-the-record-scratch-noise-in-the-naturist-celebr"/>
    <id>sug_zotahr2ttixbxru</id>
    <published>2026-07-04T04:52:05Z</published>
    <updated>2026-07-04T10:10:11Z</updated>
    <content type="text/plain">I AM SO TIRED OF HEARING IT. MY EARS HURT. EVERY SINGLE GAME SOMEONE HAS IT. WHY WOULD YOU THINK THIS IS A GOOD IDEA</content>
  </entry>
  <entry>
    <title>Have the daily/weekly challenges payout more</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719747/have-the-dailyweekly-challenges-payout-more"/>
    <id>sug_v6jfn590acczywo</id>
    <published>2026-07-03T09:32:31Z</published>
    <updated>2026-07-03T09:53:05Z</updated>
    <content type="text/plain">Why would i log in daily or buy the captain pass if i probably wont complete it? Make the daily payout 5 tokens, and the daily players will increase. Challenges feel so minimal right now.</content>
  </entry>
  <entry>
    <title>Virtual Machines (Shadow.net)</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719675/virtual-machines-shadownet"/>
    <id>sug_xumrtk3ilknxpvp</id>
    <published>2026-07-02T19:48:22Z</published>
    <updated>2026-07-03T09:54:54Z</updated>
    <content type="text/plain">Hi I used to play the game on my Shadow Pc Virtual Machine since I bought it half a year ago. Now I cant do that anymore. Is there any solution to this problem? The Launcher isnt running the game anymore telling me he doesnt run on Virtual Machines but it worked yesterday.</content>
  </entry>
  <entry>
    <title>Fix Defensive Tackle</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719532/fix-defensive-tackle"/>
    <id>sug_j7o6qopvslu0zzx</id>
    <published>2026-07-01T20:40:37Z</published>
    <updated>2026-07-02T01:29:28Z</updated>
    <content type="text/plain">Revert defence tackle to how it was before or at the very least buff it and reduce the stun.&#13;
&#13;
Summary: Nerfing tackle did nothing except make the game feel more more clunky and slow (worse than it already is). The defensive skill ceiling was lowered, punishing predictive/offensed-based defence and incentivising players to S hold &amp; play even more passive when defending. It didn't help dribblers much since defenders can just focus on stopping the shop instead of trying to take the ball off before they make the shot. Instead what happened is the game slows down even more and bad defenders especially shift over to an even more passive style which ruins the flow of the game. After the defensive tackle magnetism nerf, aiming for the ball is already harder (good dribblers always move it around so tackling) so this nerf just forces people to play passive. &#13;
&#13;
The old defensive tackle was fine in my opinion, I never saw any issues with it and people who 'spam' it aren't a problem in the first place since that's impractical and easy to punish. Some of you may think the old version of defensive tackle is too fast and doesn't punish the defender which I can understand to some extent. That's why at the very least I think Sloclap should reduce the stun of the defensive tackle, it feels overly clunky and unsatisfying to use and drags you too far forward after using it. Like I said earlier, it doesn't help the attacker much except for the fact that taking possession is harder, stopping the shot is more or less the same level of difficulty. I enjoy defense and I am a defender and this tackle nerf frustrated me because now I'm forced to play much more passive since a slightly inaccurate tackle would likely let them EE past + shoot. And no, it's not a skill issue, aiming tackles at the ball especially is hard since you rarely get a chance to catch a dribbler in default ball possession state. Now all I do is just play more passive and wait for a bigger mistake. This is boring so fix it.</content>
  </entry>
  <entry>
    <title>REPORT Feedback</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/719199/report-feedback"/>
    <id>sug_r2tz1zlpfl7ts5b</id>
    <published>2026-06-29T20:36:05Z</published>
    <updated>2026-06-30T13:37:05Z</updated>
    <content type="text/plain">We all wanna know if the players we report are getting punished</content>
  </entry>
  <entry>
    <title>Dribbles</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/718952/dribbles"/>
    <id>sug_qvvyvn8harotiip</id>
    <published>2026-06-27T20:23:55Z</published>
    <updated>2026-06-28T07:57:53Z</updated>
    <content type="text/plain">you guys should leave the dribbling where its at now in the game. its balanced. people say that it should be nerf but that's just going to kill the game. people play this game mostly to dribble. and its easy to defend if u just stand there</content>
  </entry>
  <entry>
    <title>[REQUEST for DEVS] Add TOGGLE options for SPRINT/STANCE controls</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/718855/request-for-devs-add-toggle-options-for-sprintstance-controls"/>
    <id>sug_kwphvfygnarboax</id>
    <published>2026-06-26T23:30:38Z</published>
    <updated>2026-06-27T06:07:24Z</updated>
    <content type="text/plain">As a PC player, I really think Rematch needs an optional toggle setting for sprint and stance controls.&#13;
&#13;
Having to constantly hold buttons to maintain sprint or specific stances makes the game uncomfortable and honestly painful to play after a while. This feels like a core accessibility and quality-of-life feature that should be available, especially for keyboard players.&#13;
&#13;
This would be completely optional, so players who prefer hold controls could keep the current behavior.&#13;
&#13;
If you feel the same, please consider leaving an upvote so we can get this on the devs' radar and show that there's real demand for this feature.&#13;
&#13;
I think it would be a huge quality-of-life improvement.&#13;
&#13;
Thank you all!</content>
  </entry>
  <entry>
    <title>Character customization</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/718523/character-customization"/>
    <id>sug_df6pbinahrujwp1</id>
    <published>2026-06-24T21:17:49Z</published>
    <updated>2026-06-24T21:19:22Z</updated>
    <content type="text/plain">Hi belico again. &#13;
&#13;
"WE GOT THIS !" I still still still love the game even with the toxicity sometimes but it comes with every game. but it occurred to me something...Just an idea that came to me.  I think it would be pretty cool if we got more customization to our characters with eye wear. For example when you go into your character and go to accessories next to the headgear it can say "eyewear" for example,  you could have glasses, eye patch, monocle, ect. It would be really inclusive too!&#13;
&#13;
Thanks for reading if you care and continue making rematch fun for us!!</content>
  </entry>
  <entry>
    <title>Rematch Price point</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/718078/rematch-price-point"/>
    <id>sug_l3ww9jvejm5rlik</id>
    <published>2026-06-23T14:10:41Z</published>
    <updated>2026-06-28T07:56:22Z</updated>
    <content type="text/plain">Hello,&#13;
&#13;
I love this game and genuinely want to see it continue to grow and succeed.&#13;
&#13;
I purchased the game when it first launched and have had an amazing experience with it. It's one of the most fun and competitive games I've played, which is why I'd hate to see its player count continue to decline.&#13;
&#13;
One suggestion I'd like to offer is considering free-to-play, either permanently or for a limited promotional period. I believe the current price point may be discouraging new players from trying the game. Making it free, even temporarily, could significantly increase the player base and help bring the game back into the spotlight.&#13;
&#13;
I also think increased marketing would make a huge difference. The gameplay is already excellent, but many potential players simply aren't aware of it. With major sporting events like the World Cup drawing attention to the genre, this seems like a great opportunity to reach a larger audience and attract new players.&#13;
&#13;
I truly believe this game has the potential to compete with much larger titles if more people are given the chance to experience it. I'm writing this because I care about the game and want to see it thrive for years to come.&#13;
&#13;
Thank you for your time and for creating such an enjoyable game.&#13;
&#13;
Sincerely,&#13;
A longtime player</content>
  </entry>
  <entry>
    <title>The Onboarding Process</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717478/the-onboarding-process"/>
    <id>sug_rjogfbecbv0gjnt</id>
    <published>2026-06-18T20:44:37Z</published>
    <updated>2026-06-21T06:07:30Z</updated>
    <content type="text/plain">Please Please Please update or rework the onboarding process. Playing with people who don't know what there doing is unfortunate but playing with people who don't even know the controls is infuriating. I have proof of this as well, on xbox only 51% of players haven't even finished the prologue (could be interpreted  as a tutorial)  as well as 65% of players on steam. I don't even know how that is possible considering on 1st launch, the game forces you into the prologue. In my eyes that is way too low. Playing the game, you definitely feel it. I see players get the ball and don't even know what to do with it, they don't know how to push ball, how to pass, nor do they know the controls for goalie either so they just run out. Generally all they know is how to call for the ball and how to shoot, but even then, they'll try to score from across the field. I play 4v4 so in my case, there's at least a 100% chance that someone on my team or the opponents team hasn't played the tutorial. Ever sense season 3 brought in the feature to team up, it has been a little better but I can guarantee you in at least 5 games, you'll find someone who hasn't played the tutorial (if you don't run into teamed up teams). I'm tired of seeing someone walk up field with the ball, not push balling, not dribbling, not nothing, constantly getting tackled then after, constantly call for the ball. That leads to them not receiving the ball or even worse, getting yelled at on game chat. I hope you don't want that for your new players. I don't know what could be done sense all of this could be mitigated simply by playing the prologue but I guess people don't want to.</content>
  </entry>
  <entry>
    <title>Show the targets on the minimap in the Whack a Mole workshop</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717729/show-the-targets-on-the-minimap-in-the-whack-a-mole-workshop"/>
    <id>sug_cwisrnsl3pul8ii</id>
    <published>2026-06-20T22:32:30Z</published>
    <updated>2026-06-21T06:07:28Z</updated>
    <content type="text/plain">Please consider showing the pass targets on the minimap in the Whack a Mole workshop as well, that way we can also use this workshop to practice tap passing while looking only at the minimap.  Thank you :)</content>
  </entry>
  <entry>
    <title>Dribbling with L2 + X is way too strong and too difficult to defend against</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717312/dribbling-with-l2-x-is-way-too-strong-and-too-difficult-to-defend-against"/>
    <id>sug_goarjjjvg4ou4dm</id>
    <published>2026-06-17T16:44:05Z</published>
    <updated>2026-06-28T07:55:24Z</updated>
    <content type="text/plain">Dribble is too strong and punishing, everybody does it and don't make pass anymore. It should be an offensive option but not this strong. It's too difficult to have the perfect angle to tackle it because it's too quick and unpredictable. I'm elite / master and i don't think it's fun when everybody does this because it's overpowered. I think it doesn't need videos of this, this is just the current meta and pretty done in every game at high level (and surely standard level).&#13;
I'm playing since season 0 so thanx for reading me. Great game and good update overall.</content>
  </entry>
  <entry>
    <title>Buffs for dribbling</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717427/well-explained-fixes-for-drinbling"/>
    <id>sug_fbxpqoqoi6i1gxm</id>
    <published>2026-06-18T12:46:39Z</published>
    <updated>2026-06-28T07:55:07Z</updated>
    <content type="text/plain">As I'm sure you've heard plenty of times by now from me and other people in the community, dribbling still needs another buff. I can acknowledge that the shot fake was definitely a great addition forgetting a defender to bite. but I think a couple more improvements  can definitely change offence for the better. 

One thing I can say that I really hate when trying to create opportunities for my team is the defenders backtracking capabilities. To counter that I have 3 suggestions, the first one is some kind of passive speed boost for when the game recognizes you've beat your defender. 

My second suggestion is that when a player makes an actual attempt to tackle the dribble and they miss there should be a longer delay before they are able to pursue the dribbler again. in real soccer most defenders are taught not to directly challenge the ball for fear that they won't be able to recover in time to get a stop. instead they are taught to try to slow the attacker down and stay between the attacker and the goal until support can arrive to help take the ball away. 

the other 2 suggestions I made focus on creating space between a beaten defender and the dribble. But my last 2 suggestions focus on giving a dribbler moves to help maintain space created between them and the defender they've already beaten.  To do that, I would add a couple dribble animations that allow the dribbler to "change lanes" while still sprinting.  The "Elastico" and the "La Croqueta" (AKA "in and out") are 2 moves that are great at exactly that in real life. I also think those 2 moves also fit into the games current dribbling package well.</content>
  </entry>
  <entry>
    <title>Keybind Conflicts should be better.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717636/keybind-conflicts-should-be-better"/>
    <id>sug_xiwvaojapon3kbi</id>
    <published>2026-06-19T23:52:01Z</published>
    <updated>2026-06-21T05:30:02Z</updated>
    <content type="text/plain">These conflicts on keybind are sometimes kind of dumb, as they aren't a conflict at all.&#13;
&#13;
For example I'm trying to set the keybind for Dive to Space which is in the without ball category, yet there is a conflict with push ball since I also have that on Space, yet this is in the with ball category.&#13;
&#13;
Meaning that this never gets used since when I have a ball, I can't dive and when I don't have a ball, I can't Push the ball. So these never get in conflict with each other.</content>
  </entry>
  <entry>
    <title>Please for the love of God bring back some sort of drags.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717307/please-for-the-love-of-god-bring-back-some-sort-of-drags"/>
    <id>sug_fi2y0xl9minwxg9</id>
    <published>2026-06-17T16:21:35Z</published>
    <updated>2026-06-18T14:34:01Z</updated>
    <content type="text/plain">I understand that many new players struggle with guarding drags first of all. In general tho and especially in professional rematch it is very easy and simple to guard. Due to the drags being shortened, defenders only really need to hold their defensive side stance and side dash at the attacker. I like the idea of punishing the tackles but now people are just stance dashing to block stuff, making that useless. If you won’t bring drags back then implement something that gives the offense more speed similar to the extra effort. It could literally be like when you fake shot you just go further or something. It just seems very unfair to people who used to dribble and defense seems very easy and overpowered.</content>
  </entry>
  <entry>
    <title>Separate the anthems from in-game music</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717422/separate-the-anthems-from-ingame-music"/>
    <id>sug_hhstw3kss8tuzx9</id>
    <published>2026-06-18T11:53:35Z</published>
    <updated>2026-06-18T14:33:27Z</updated>
    <content type="text/plain">I don't want to listen to this noise just to hear my anthem</content>
  </entry>
  <entry>
    <title>Separating or creating something to prevent spedning premium currency</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717168/separating-or-creating-something-to-prevent-spedning-premium-currency"/>
    <id>sug_tt7djbnpnzhawrf</id>
    <published>2026-06-16T15:36:47Z</published>
    <updated>2026-06-17T03:11:34Z</updated>
    <content type="text/plain">I was Buying some shirts I didn't own. I have over 100k blue blocks. I missclicked and bought it with the premium coins. Could we add something that it gives priority for blocks instead of quants. I'm a f2p player and that missclick means i won't get this battle  pass.</content>
  </entry>
  <entry>
    <title>Cancel Match if someone leaves and doesn't come back.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717180/cancel-match-if-someone-leaves-and-doesnt-come-back"/>
    <id>sug_uoammyjcwharmcs</id>
    <published>2026-06-16T17:24:46Z</published>
    <updated>2026-06-17T05:03:55Z</updated>
    <content type="text/plain">In Ranked, if someone leaves a match, leaving your team handicapped, there should be a cancel match feature. Or at the minimum there shouldn't be RP taken from the losing team.</content>
  </entry>
  <entry>
    <title>Battle Pass Progression</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717095/battle-pass-progression"/>
    <id>sug_eudwmxqavkgjjcp</id>
    <published>2026-06-16T02:57:19Z</published>
    <updated>2026-06-16T13:55:06Z</updated>
    <content type="text/plain">The battle pass progression is insanely slow, and I understand that it’s need to be slow to an extent but I feel like more opportunities should be provided like more challenges</content>
  </entry>
  <entry>
    <title>GK Dive Nerf (Line keeping is useless now)</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716892/gk-dive-nerf-line-keeping-is-useless-now"/>
    <id>sug_fyosywbmlxw1apd</id>
    <published>2026-06-14T20:25:35Z</published>
    <updated>2026-06-16T02:09:43Z</updated>
    <content type="text/plain">I play in MRC Games and a big skill gap keepers had is reaction time on diving left and right. While foward dive keepers where a thing (agressive keepers) and very strong even last patch. It made it so there were 2 styles of keeper to play. Now onto the issue, there are shots that are farther away than usual in rematch that are not reactable with the new lowered hitbox for the keeper. While the new animations help for "dive break" animations, the fact I need to be outside the six yard box now to do a "react save" is crazy. Its to the point where its only foward dive keepers in the scene now and their is no art in the line keeper. I think the side dive hitbox was not an issue, it was the dive breaks which is fixed now. And now with foward dive being incredibly strong and line keeping being basically useless at the top level, it makes the art of keeping feel repetitive. I want you to watch the RME/MRC invitational on the 13th, the games were all foward dive keepers and any line keeper got punished. I understand that you want more agressive keepers but line keepers saves are way more impressive and if a line keeper is able to react to everything then he is a good player. But right now their is too much to worry about in this patch on top of the line keeper nerf, their isn't anything we can do except foward dive which isn't fun. Just consider this message, I think the art of line keeping should be in the game still.</content>
  </entry>
  <entry>
    <title>Buff the other dribble directions, while nerfing forward dribble. Balance it out</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716924/buff-the-other-dribble-directions-while-nerfing-forward-dribble-balance-it-out"/>
    <id>sug_ude8yopwuswjhws</id>
    <published>2026-06-15T03:58:50Z</published>
    <updated>2026-06-28T07:55:32Z</updated>
    <content type="text/plain">The forward dribble hitbox is noticeably smaller than the other directions, allowing players to actually dribble past the enemy. My suggestion is that the other hitboxes should be reworked/tweaked, and the forward hitbox is increased by like 5%. All dribble hitboxes should be equal and fair</content>
  </entry>
  <entry>
    <title>Old Dibble, Stamina and Tackle mechanic/movement</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716938/old-dibble-stamina-and-tackle-mechanicmovement"/>
    <id>sug_ekxnmzy05x97xck</id>
    <published>2026-06-15T06:49:05Z</published>
    <updated>2026-06-16T02:09:19Z</updated>
    <content type="text/plain">This game USED to be my favorite. But holy this stamina, movement, tackle speed/hitbox and dribbling feels so different and horrible. I used to be able to dribble good, now i cant even dribble 5 times with out being tired. This game is horrible now due to hitboxs and these horrendous movements. Please bring back the old hitboxs and movement.</content>
  </entry>
  <entry>
    <title>Bahrian/UAE Server Alternative</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716939/bahrianuae-server-alternative"/>
    <id>sug_um4hwwqk8tgsivn</id>
    <published>2026-06-15T06:49:21Z</published>
    <updated>2026-06-16T02:08:41Z</updated>
    <content type="text/plain">Hello Sloclap Team,&#13;
I've been playing Rematch since Season 1 and have been along all the iti bities there have been along the way..Recently after the middle east conflict, the servers are down with no update on fixation whatsoever.&#13;
Please, the alternative of South East Asia is not working since 140 ms ping is literally unplayable.&#13;
I am sure there are alot of Middle east playerbase you might have lost.&#13;
Please do something.</content>
  </entry>
  <entry>
    <title>Limit goalkeeper backpass</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717021/limit-goalkeeper-backpass"/>
    <id>sug_67icjlrxsubs4nq</id>
    <published>2026-06-15T18:15:43Z</published>
    <updated>2026-06-16T02:06:03Z</updated>
    <content type="text/plain">The constant goalkeepper backpass doesnt feel good. The leading team can just constantly pass back and forth and win games and a lot of players just pass back when they dont know what to do and then go for missiles. I would limit the times you can backpass to your own goalkeeper just like the ball pickup. Maybe 3 times and after that he cannot interact with the ball inside his own half without the enemy touching the ball first. That would take away the awful timeplay and sometimes lame gameplay.</content>
  </entry>
  <entry>
    <title>Remove penalty when a teammate leaves</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717035/remove-penalty-when-a-teammate-leaves"/>
    <id>sug_3hzb0ydpxbstjli</id>
    <published>2026-06-15T19:39:16Z</published>
    <updated>2026-06-17T05:03:43Z</updated>
    <content type="text/plain">In competitive matches. Eliminate the penalty for team members who abandon a match in which they are a minority. I don't see why we have to receive a penalty when a teammate leaves us stranded. Whoever leaves first receives a penalty or at least those who leave in the first half. or something like that. Not the others who stayed.</content>
  </entry>
  <entry>
    <title>High-Level Gameplay Balance, Creativity, and Meta Repetition Issues</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717060/highlevel-gameplay-balance-creativity-and-meta-repetition-issues"/>
    <id>sug_5lmtgvhpqgz5lro</id>
    <published>2026-06-15T21:41:36Z</published>
    <updated>2026-06-16T02:06:59Z</updated>
    <content type="text/plain">First, thanks to the developers for their work on Rematch. The game has strong potential, and this is intended as short constructive feedback from a high-level gameplay perspective.&#13;
&#13;
At high level, the biggest issue is the lack of creative variety. Passing feels overly punished, with too many interceptions even on intelligent or realistic passes, which reduces team play and tactical build-up.&#13;
&#13;
Because of this, competitive play is starting to revolve around repetitive “meta” patterns instead of football variety — for example: calling a direction, boosting into space, and instantly receiving a pass for a fast shot. These plays are very hard to read or counter and are becoming the dominant win condition.&#13;
&#13;
As a result, gameplay often feels like solo dribbling or scripted boost-based attacks rather than dynamic team football.&#13;
&#13;
Goalkeepers also feel slightly overpowered in certain situations, and could benefit from more timing-based skill expression rather than simple reaction mechanics.&#13;
&#13;
I also think a full-match stamina system could improve balance: players start at 100 stamina, and sprinting/movement gradually reduces it. Small differences (like 90 vs 80) should not drastically affect speed, but lower stamina levels should matter more. This would reward tactical decision-making over constant sprint/boost usage.&#13;
&#13;
Overall, the main concern is that the current meta is becoming repetitive at high level. If creative passing and team play are made more reliable, the game could become much deeper and more competitive long-term.</content>
  </entry>
  <entry>
    <title>Game is still not enjoyable without proper matchmaking.</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717075/game-is-still-not-enjoyable-without-proper-matchmaking"/>
    <id>sug_szfpqtt8ptbbll1</id>
    <published>2026-06-16T00:58:52Z</published>
    <updated>2026-06-16T02:07:08Z</updated>
    <content type="text/plain">Please add MMR based matchmaking for both casual and ranked.&#13;
&#13;
Game is not very enjoyable, especially if solo, if you are paired all the time with people who are just learning to play the game.</content>
  </entry>
  <entry>
    <title>Skill expression and ceiling is still non existent…..</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717079/skill-expression-and-ceiling-is-still-non-existent"/>
    <id>sug_gvrumnunrlnn5vl</id>
    <published>2026-06-16T01:28:50Z</published>
    <updated>2026-06-16T02:07:39Z</updated>
    <content type="text/plain">Me and my guys got back on the game when we heard there was some new animations and queued up some ranked. I peaked gold and they were hard stuck bronze. We end up queueing against one of the more known YouTubers for the game and 3 ex masters. Long story short we beat them. Now most people would be excited about that but I’m not because it highlights the clear lack of a skill gap. &#13;
&#13;
It stems 1 major thing. The lack of skill expression on ball. The person with the ball  is literally the least dangerous person on the pitch if he’s not in the goalie’s box.&#13;
&#13;
Ranged shots has little to no danger. A players ability to create space from their defender and force a second defender to pick up is near non-existent. And spacing absolutely sucks as well. The culmination of these things force a singular playstyle that is frankly not that fun. &#13;
&#13;
For the game to be taken to the next level, the dev team needs to seriously explore how to create more viable playstyles. &#13;
&#13;
Dribble 1v1 success and dribble penetration need to become more relevant as tools for playmaking. &#13;
 &#13;
Also long shots just need to be more dangerous. It will help with spacing which is a big problem as well. &#13;
&#13;
Lastly I suggest a bigger field and 7v7 would be perfect. It’s important to mention that while you make those changes you shouldn’t buff stamina, player speed or anything else that could affect a player’s ability to move around the pitch.&#13;
&#13;
On release this game is sooooooooo close to being an absolute banger. But the hard truth is even though there has been improvements there hasn’t been anything drastic enough to take it to the next level. Just pull the trigger and make it happen.</content>
  </entry>
  <entry>
    <title>Middle east server</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716945/middle-east-server"/>
    <id>sug_ywwt87c3iwicj0q</id>
    <published>2026-06-15T07:51:25Z</published>
    <updated>2026-06-15T23:29:34Z</updated>
    <content type="text/plain">The Middle East server has been unavailable for more than 4 months now. As a result, players from this region are forced to play on EU servers with around ~150ms ping.&#13;
&#13;
This high latency significantly affects gameplay experience, responsiveness, and overall fairness, especially in competitive matches. The game feels noticeably less enjoyable and more difficult under these conditions.&#13;
&#13;
Is there any update on the return of the Middle East server, or any planned alternative such as a nearby relay or regional server solution for better connectivity?&#13;
&#13;
We would really appreciate any information or updates regarding this issue.&#13;
Thank you for your time and effort.&#13;
Please consider providing anything closer to our region, even a temporary solution would make a big difference.</content>
  </entry>
  <entry>
    <title>Shot balance rework</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/717067/shot-balance-rework"/>
    <id>sug_kttxgt3pnrgdcuv</id>
    <published>2026-06-15T23:11:40Z</published>
    <updated>2026-06-16T02:07:57Z</updated>
    <content type="text/plain">Edit : I heard after posting this that the power shot feature was already planned. However, there is more than just that, so still read it fully.&#13;
&#13;
I always felt like volley shots should not be stronger that ground shots. Actually, they are stronger, they are harder to block, harder to tackle, everything is harder. Even tho Patch 5 was great at addressing the missile meta, it still feels underwhelming to me. Volley shots remain definitely stronger than any type of shot.&#13;
&#13;
Also, I always felt like at a higher level, long range shots are too weak. They are too easy to stop, even uncontested. I think that it would be nice to improve uncontested shots, even if it's at the cost of a wind up.&#13;
&#13;
So my idea is as followed : 1st, you add maybe a new mechanic with a power shot, longer wind up, but stronger shot to force defense to defend more actively outside of the goal keeper's box.&#13;
&#13;
This change would empty the box, making crosses stronger with less contest because less crowded, it is easier to target a cross in that. So, in the meantime, you nerf volley shots. I'd maybe even say that you have to, I'm worried that else, it would make crosses too broken if the box ends up emptied by the new long shot threat.&#13;
&#13;
What you guys think ?</content>
  </entry>
  <entry>
    <title>Spectators joining matches pop ups</title>
    <link href="https://rematchfeedback.featureupvote.com/suggestions/716711/spectators-joining-matches-pop-ups"/>
    <id>sug_wwpcciz1yucvf89</id>
    <published>2026-06-13T03:41:03Z</published>
    <updated>2026-07-08T13:49:31Z</updated>
    <content type="text/plain">You guys gotta get a way to block those pop ups of spectators joining.  I'm not gonna go as far as to make the games private and not let spectators join mid game, I think thats great, but don't make us watch a pop up every single time someone joins and leaves.  They just join for 5 seconds to see who's playing then leave, thats 2 pop ups man.</content>
  </entry>
</feed>
