VOLLEY META... solution?
So, volleys are a fun way to score but not so fun to defend.
The defender has to time the dive right, run at the right angle/position or try to 50/50 priority to head/shoot defensively.
The striker has to hold the mouse button/trigger. That's it.
The striker has NO disadvantage, making it way harder to defend against.
My suggestion:
- Make it so that the striker has to jump at the right time (same button as dive) AND press the trigger to start the volley animation.
- REMOVE TELEPORT TO BALL (sometimes it makes us miss passes, changes our aim and gives unfair advantages against defenders with the tap spam)
Comments: 3
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
10 Jul
Noble SystemHighlighted comment
"Manual Jumps for High Volleys (Reduce Pre-aiming at goal and maybe 'Missile Meta')" (suggested by <Hidden> on 2026-07-09), including upvotes (1) and comments (0), was merged into this suggestion. -
09 Jul
Daniel MergedThe most effective shot in the final third is to pre-aim at the goal and wait for the ball to come to you. This is why the 'missile meta' is still prevalent as it is. By adding an extra input like a manual jump for high balls, the striker will have to rely on their positioning and timing to win the aerial balls to volley it into the goal. No more will there be standing in the middle and pre-aiming at goal, as attackers will have to skilfully track the position of the ball and jump at the right moment to win the ball. The reward for good timing and positioning will be a powerful shot like before in the beta which would lead to more goals.
The same adjustment to the defence will also need to be needed. Defensive volleys/headers will also require the manual jumping input (this could replace the defensive dive completely or be an additional input in the controls; personally the defensive dive just doesn't make sense for me you don't really see such a thing in real life but Rematch is a -
10 Jul
KeoroThis is the best idea I've seen so far, raises the skill ceiling of the game while keeping the action somewhat the same.
Tbh, If they actually make the priority system work properly IE: player closest to the ball wins period. Better positioning should win 100% of the time no questions asked.
Then this isn't even needed, I'm just sick of strikers teleporting 5m to hit the ball with 1 button while I have to jump, at the right angle and at the right time.